Crusader's Edge

When you cast this spell on a melee weapon in your primary hand, you imbue it with a powerful holy energy, granting your primary weapon the bane weapon quality against evil outsiders. Furthermore, whenever you score a successful critical hit against an outsider with the evil subtype, you not only deal normal critical damage with the weapon but also nauseate the outsider for 1d3 rounds — the outsider can reduce this nauseated condition to sickened for 1 round with a successful Fortitude save.

Crusader's Edge — Spells — Pathfinder: WotR Database