Cure Moderate Wounds
When laying your hand upon a living creature, you channel positive energy that cures 2d8 points of damage + 1 point per caster level (maximum +10). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Classes & Levels
| Classes | Spell level |
|---|---|
| Aeon | 2 |
| Alchemist | 2 |
| Angel | 2 |
| Bard | 2 |
| Cleric | 2 |
| Inquisitor | 2 |
| Oracle | 2 |
| Shaman | 2 |
| Skald | 2 |
| Warpriest | 2 |
| Witch | 2 |
| Druid | 3 |
| Hunter | 3 |
| Paladin | 3 |
| Ranger | 3 |
| Archetypes | Spell level |
|---|---|
| Angelfire Apostle | 2 |
| Crusader | 2 |
| Ley Line Guardian | 2 |
| Living Grimoire | 2 |
| Stigmatized Witch | 2 |
| Unlettered Arcanist | 2 |
| Espionage Expert | 3 |
| Feyspeaker | 3 |
| Nature Mage | 3 |
| Tortured Crusader | 3 |