Cure Moderate Wounds, Mass
You channel positive energy to cure 2d8 points of damage + 1 point per caster level (maximum +30) on each creature in the radius. Like other cure spells, mass cure moderate wounds deals damage to undead in its area rather than curing them. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
Damage
Minimum3
Average10
Maximum17
One effect before extra caster bonuses and target defenses. Separate effects are not added together.