Explosion of Rot

You call forth a burst of decay that ravages all creatures in the area. Even non-living creatures such as constructs and undead crumble or wither in this malignant eruption of rotting energy. Creatures in the area of effect take 1d6 points of damage per caster level (maximum 15d6) and are staggered for 1d4 rounds. A target that succeeds at a Reflex saving throw takes half damage and negates the staggered effect. Plant creatures are particularly susceptible to this rotting effect; a plant creature caught in the burst suffers a –2 penalty on the saving throw and takes 1 extra point of damage per die.

Classes & Levels

ClassesSpell level
Druid4
Hunter4
ArchetypesSpell level
Feyspeaker4
Nature Mage4

Damage

1d6
Minimum1
Average3.5
Maximum6
3.516

One effect before extra caster bonuses and target defenses. Separate effects are not added together.

Conditional effect