Harm

Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature makes a successful Will save, harm deals half this amount. If used on an undead creature, harm acts like heal.

Damage

Negative energy

10
Minimum10
Average10
Maximum10
1010

One effect before extra caster bonuses and target defenses. Separate effects are not added together.