Buffs, effects and their sources

Buffs, effects and their sources

Wrath of the Righteous is famously a game you play in the rest menu. The data agrees: 6,791 distinct buff blueprints receive 41,512 recorded applications from everything else in the client.

Who does the applying

SourceApplications
Units8,827
Abilities (spells & attacks)8,329
Features7,318
Other buffs6,679
Command actions2,094
Area effects2,074
Etudes (story state)1,372
Activatable abilities1,077

Two things worth stopping for:

  • Buffs apply buffs — 6,679 edges are buff→buff composition. Auras that stack a status each round, forms that grant sub-effects, feats that upgrade existing states: the layer is a dependency web, not a list.
  • Story applies buffs too — 1,372 etude-driven applications mean plot state changes what your character is, silently, outside any combat system.

The classics, ranked

The most-applied named buffs read like a level-one wizard's shopping list:

BuffApplication sites
Mage Armor506
Barkskin451
True Seeing422
Heroism408

These four are referenced by hundreds of items, creatures, and NPC casters apiece — when the bestiary says an enemy casts like a wizard, this is the shelf it reaches for. (The top entry overall, at 672, is Unlootable — proof that the buff system doubles as the engine's generic state-flag mechanism, loot rules included.)

Where it connects

  • The crusade layer adds another 401 kingdom/unit buff applications through projects and events.
  • The difficulty grid ships with RemoveAnnoyingBuffsAfterCombat enabled on every preset without exception — the one rule no difficulty changes.
  • The etude machine carries 1,372 of these edges inside its 40,360-reference graph.