Guides
Mechanics explainers written from the game's own data — every number is measured from the client, and every claim links to a dataset you can query through the API.
Combat & builds
- How prerequisite checks actually workThe two-bucket All/Any algorithm, the ForcedTrue feature-vs-class divergence, base-stat comparison rules, and the class-taking rulebook — measured from build 20212986's own data.Feats & Traits
- The mythic path system: unlocks, ranks, and merged spellbooksTen playable paths, twenty unlock events, rank tracks that skip levels by design, and why only Angel and Lich merge your spellbook.Mythic Paths
- The feat economy: what your picks actually draw from9,545 features ship but your ten odd-level picks draw from a 260-item general pool — the census of every selection economy, from combat feats to oracle revelations.Feats & Traits
- The resource economy: one pool, many spenders667 named pools behind every class ability — the biggest feeds 128 consumers, most caps are 1, and the Kineticist's burn is capped at 999,999.Classes
- Archetypes are diff patches, not classes219 archetypes apply 1,298 additions and 1,235 removals to their base classes — a trade, not an upgrade, with spellbook rewrites as the heavy exception.Classes
- Inside the level-up screen: the CharGen pipelineCreation and level-up share one ten-phase machine — every phase a renderer over data the database already serves.Classes
- Where features come from: provenance chains4,642 grant chains traced — 52% of features are reachable more than one way, and Animal Companion's chain runs 427 origins deep.Feats & Traits
- The Kineticist, dissected: 800 blueprints of pure damage184 composite blasts, 135 infusions, seven archetypes — and a verb profile that flips the game's buff-to-damage ratio entirely.Classes
Combat & math
- What each difficulty setting actually changesDamage multipliers, enemy stat tiers, and every rule switch per preset — read verbatim from the shipped DifficultyPresetsList asset.Classes
- Anatomy of a hit: between the d20 and the damage numberThe decompiled seven-step damage pipeline: crits multiply dice only, Empower scales flat bonuses too, THP soaks first — every step pinned to its method.Classes
- Anatomy of a defence: AC, saves, DR and the martial panelWhat the character sheet's defence numbers are made of: the RuleCalculateAC situational matrix, brilliant energy stripping armor+shield, BAB-summed iteratives and CMB/CMD as computations.Classes
- How leveling actually works: XP is quest-shapedThe extracted XP tables: main quests pay ×10 what a mob does, dialog rewards have quality tiers, and the Legend path rides a second, compressed XP curve to level 40.Classes
- The anatomy of a DC: where every target number comes fromDC = 10 + level + stat — except merged Angel/Lich books, which scale on mythic rank. Skill checks are priced as monster CR.Classes
- The other 3,361 abilities: everything that isn't a spellClass features, monster powers and army maneuvers run the same engine with none of the spell rules — 73% carry no school at all.Classes
- Core is zero: what difficulty actually does to enemy statsAll seven shipped stat tiers, coefficient-exact: Core applies no adjustments at all — Casual through Daring are nerfs, only Hard and Unfair buff anything.Classes
- How the game prices a fight: budgets, not bountiesEncounter XP is an additive budget mapped through an inverse table — sixteen mooks price as one CR-2 fight, and grinding is structurally worthless.Classes
- What abilities actually do: the verb taxonomy11,337 run-actions ranked: ApplyBuff outnumbers DealDamage 2.5 to 1 — mechanically a status-effect game with swords in it.Spells
World & systems
- Romance has no approval stat192 etudes prove WotR romance is a story-beat state machine, not a points system — with per-companion chain sizes and ending states.Quests
- Enemy design is an immunity budget6,136 unit blueprints counted: CR buys immunities on a monotonic curve, SR is always 11+CR, and bosses no-sell up to eleven conditions at once.Bestiary
- Inside the service windows: spellbook and inventorySlot tables are computed per day (permanent-stat bonus spells, the 10+level casting gate), and the inventory is four collections wearing one grid — with on-demand vendor pricing.Classes
- The shape of the spell list1,100 player spells counted: Transmutation beats Evocation two to one, Will is the most-targeted save, and a third of the list checks spell resistance.Spells
- Everything is an etude: the game's hidden state machine8,355 state-machine nodes run quests, romance, crusade and mythic alike — with 2,829 dialog cues advancing objectives and 352 quests born from etude thresholds.Quests
- The buff layer: 6,791 effects and who applies them41,512 application edges onto 6,791 buffs — a sixth of them buff-onto-buff composition, and story state quietly applies another 1,372.Spells
- The world in numbers: areas, roads, and 4,033 loot containers380 areas hold the campaign: the overworld is a 405-point graph with 478 roads, and The Enigma out-loots every dungeon in the game.Areas
- One companion, 27 blueprints: what your party is made of170 story-flagged companion blueprints behind the recruitable dozen — pregen ladders, scene doubles and DLC forks included.Companions
- The minds of the Worldwound: how enemy AI is wired889 brain assignments across 5,784 units — one mind owns a third of the roster, while unique bosses get bespoke ones.Bestiary
- The game's own rulebook: inside the 206-page codex196 encyclopedia pages across 10 chapters — plus three orphans, including a whole disconnected chapter named Sadistic Game Design.Encyclopedia
Campaign layer
- The crusade layer: armies, events, and the math nobody shows you2,256 typed edges wire projects and events; tactical dice above ten are interpolated, not rolled; leader spell dice scale ×(5+SP²).Crusade
- Where items come from: inside the loot machine75,809 provenance edges plus the decompiled drop rolls: tables compose into trees, trash fills to a price, and sold-out shop stock stays sold out.Items
- The cooking system in 26 recipesEvery BlueprintCookingRecipe counted: DC 10 to 40, all buffs last exactly 24 hours, and Purifying Solution is in 25 of the 26 pots.Recipes
- The achievement ladder: 155 trophies and who actually climbs them82% of achievements sit below 10% global completion; exactly one has a majority unlock, and the 0.3% floor is all DLC3.Achievements
- Drezen is a spreadsheet: the settlement layer in numbers59 building types across three currencies and three tiers — with an upgrade field that's null on all of them, and an AI that never cheats.Crusade