Water Domain
Feats
You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle: As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two levels you possess in the class that gave you access to this domain. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Cold Resistance: At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold. Domain Spells: ray of sickening, scorching ray (cold), stinking cloud, freedom of movement, ice storm, cone of cold, elemental body IV (water), horrid wilting, tsunami.
Requirements
Requires
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