Call of Kin
Gundrun is besieged — it would seem the town will, albeit after a century-long delay, share the fate of the rest of Sarkoris after all... unless, of course, the Commander decides to intervene.
Objectives
- Go to GundrunOne might wonder, what possible significance is there to the fate of a tiny town on the fringes of the lands once known as Sarkoris? But Ulbrig is determined to protect it at any cost — as if this small victory might let him rewrite the war that was lost a hundred years ago.
- Find Gundrun's leadersOnly true leaders can rally the people of Gundrun at this difficult time. Holgan says that Ysenna and Sigvorn are in the chieftain's house. Now would be a good time to seek them out.
- Repel the enemy's attackHordes of demons are advancing on Gundrun. The time for courage has come — to stand shoulder to shoulder with the Ustalav soldiers and the people of Gundrun and defend this land.
- Go to the templeThe town may have survived the blow, but its divine patroness is still in danger. Who can save her, if not the Commander's party?
- Kill the kinslayerAt last, the truth about Ulbrig has been revealed. A god and a mortal merged into one — that is impressive. But the divine griffon's brother, too, was not satisfied with the powers wielded by Sarkorian deities. Now a godlike mortal faces a godlike demon — and only one of them will come out of this encounter alive.
+1 objectives have no in-game text
Same story arc
Spirit Catchers, A Conversation with Ulbrig, Forsaken Altars: The Bear, Trouble at the Trade Route, Sick Scouts, Restless Spirit, Quarantine, Forsaken Altars: The Smilodon, Whence Moves the Hunger?, Call of Stone, The Invisible Drunk, Call of Memory, A Conversation with Ulbrig, Spooked Horses, Forsaken Altars: The Deer, The Merchant's Request