Call of Kin

Gundrun is besieged — it would seem the town will, albeit after a century-long delay, share the fate of the rest of Sarkoris after all... unless, of course, the Commander decides to intervene.

Objectives

  1. Go to GundrunOne might wonder, what possible significance is there to the fate of a tiny town on the fringes of the lands once known as Sarkoris? But Ulbrig is determined to protect it at any cost — as if this small victory might let him rewrite the war that was lost a hundred years ago.
  2. Find Gundrun's leadersOnly true leaders can rally the people of Gundrun at this difficult time. Holgan says that Ysenna and Sigvorn are in the chieftain's house. Now would be a good time to seek them out.
  3. Repel the enemy's attackHordes of demons are advancing on Gundrun. The time for courage has come — to stand shoulder to shoulder with the Ustalav soldiers and the people of Gundrun and defend this land.
  4. Go to the templeThe town may have survived the blow, but its divine patroness is still in danger. Who can save her, if not the Commander's party?
  5. Kill the kinslayerAt last, the truth about Ulbrig has been revealed. A god and a mortal merged into one — that is impressive. But the divine griffon's brother, too, was not satisfied with the powers wielded by Sarkorian deities. Now a godlike mortal faces a godlike demon — and only one of them will come out of this encounter alive.

+1 objectives have no in-game text

Same story arc

Spirit Catchers, A Conversation with Ulbrig, Forsaken Altars: The Bear, Trouble at the Trade Route, Sick Scouts, Restless Spirit, Quarantine, Forsaken Altars: The Smilodon, Whence Moves the Hunger?, Call of Stone, The Invisible Drunk, Call of Memory, A Conversation with Ulbrig, Spooked Horses, Forsaken Altars: The Deer, The Merchant's Request

Call of Kin — Quests — Pathfinder: WotR Database