Call of Stone

The barbarian's obstinacy knows no bounds: he wants to go to the ruins of his village despite knowing full well he will find nothing there.

Objectives

  1. Go to the Stone of Voices in CurrantglenA vision has called Ulbrig to pay the ruined village another visit. What does he hope to hear from a stone that has fallen silent forevermore?
  2. Enter the portalAn unexpected outcome! The persistent denial of reality did not prove completely fruitless: a portal opened by the stone. But where does it lead?
  3. Explore the townThere are two possible explanations: either the portal has transported the party to the past, or, by some miracle, a number of Sarkorians escaped annihilation. Whatever the case, the Commander should explore the town and talk to its residents.
  4. Protect the forest templeWhen the invasion began, the gods of Sarkoris were as powerless as mortals in the face of the demons. A local deity is in need of help, which the townsfolk cannot provide — but the Commander's abilities are more than sufficient for this request.
  5. Talk to Ysenna the shaman
  6. Talk to Sigvorn the chieftain

+3 objectives have no in-game text

Same story arc

Spirit Catchers, A Conversation with Ulbrig, Forsaken Altars: The Bear, Trouble at the Trade Route, Sick Scouts, Restless Spirit, Quarantine, Forsaken Altars: The Smilodon, Whence Moves the Hunger?, Call of Kin, The Invisible Drunk, Call of Memory, A Conversation with Ulbrig, Spooked Horses, Forsaken Altars: The Deer, The Merchant's Request

Call of Stone — Quests — Pathfinder: WotR Database