Call of Stone
The barbarian's obstinacy knows no bounds: he wants to go to the ruins of his village despite knowing full well he will find nothing there.
Objectives
- Go to the Stone of Voices in CurrantglenA vision has called Ulbrig to pay the ruined village another visit. What does he hope to hear from a stone that has fallen silent forevermore?
- Enter the portalAn unexpected outcome! The persistent denial of reality did not prove completely fruitless: a portal opened by the stone. But where does it lead?
- Explore the townThere are two possible explanations: either the portal has transported the party to the past, or, by some miracle, a number of Sarkorians escaped annihilation. Whatever the case, the Commander should explore the town and talk to its residents.
- Protect the forest templeWhen the invasion began, the gods of Sarkoris were as powerless as mortals in the face of the demons. A local deity is in need of help, which the townsfolk cannot provide — but the Commander's abilities are more than sufficient for this request.
- Talk to Ysenna the shaman
- Talk to Sigvorn the chieftain
+3 objectives have no in-game text
Same story arc
Spirit Catchers, A Conversation with Ulbrig, Forsaken Altars: The Bear, Trouble at the Trade Route, Sick Scouts, Restless Spirit, Quarantine, Forsaken Altars: The Smilodon, Whence Moves the Hunger?, Call of Kin, The Invisible Drunk, Call of Memory, A Conversation with Ulbrig, Spooked Horses, Forsaken Altars: The Deer, The Merchant's Request