Blasphemy

Any nonevil creature within the area of a blasphemy spell suffers the following ill effects: If the creature's HD is equal to your caster level, it is dazed. If the creature's HD is up to your caster level — 1, it is weakened and dazed. If the creature's HD is up to your caster level — 5, it is paralyzed, weakened, and dazed. If the creature's HD is up to your caster level — 10, it is killed, paralyzed, weakened, and dazed. The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all of the effects. Creatures whose Hit Dice exceed your caster level are unaffected by blasphemy.

Classes & Levels

ClassesSpell level
Inquisitor6
Lich6
Cleric7
Oracle7
ArchetypesSpell level
Living Grimoire6
Angelfire Apostle7
Crusader7
FeaturesSpell level
Vow of Dahak0

Damage

Sonic

3d6+1
Minimum4
Average11.5
Maximum19
11.5419

One effect before extra caster bonuses and target defenses. Separate effects are not added together.

Conditional effect