Blasphemy
Any nonevil creature within the area of a blasphemy spell suffers the following ill effects: If the creature's HD is equal to your caster level, it is dazed. If the creature's HD is up to your caster level — 1, it is weakened and dazed. If the creature's HD is up to your caster level — 5, it is paralyzed, weakened, and dazed. If the creature's HD is up to your caster level — 10, it is killed, paralyzed, weakened, and dazed. The effects are cumulative and concurrent. A successful Will save reduces or eliminates these effects. Creatures affected by multiple effects make only one save and apply the result to all of the effects. Creatures whose Hit Dice exceed your caster level are unaffected by blasphemy.
Classes & Levels
| Classes | Spell level |
|---|---|
| Inquisitor | 6 |
| Lich | 6 |
| Cleric | 7 |
| Oracle | 7 |
| Archetypes | Spell level |
|---|---|
| Living Grimoire | 6 |
| Angelfire Apostle | 7 |
| Crusader | 7 |
| Features | Spell level |
|---|---|
| Vow of Dahak | 0 |
Damage
Sonic
3d6+1One effect before extra caster bonuses and target defenses. Separate effects are not added together.
Conditional effect