The achievement ladder: 155 trophies and who actually climbs them
Counted from logic/achievement-map.jsonl — every achievement
blueprint joined to its Steam counterpart — build 20212986,
patch 2.7.0x.
The game ships 155 achievement blueprints, 153 of which match a live Steam achievement. What the global-completion percentages say about them is the interesting part.
Almost everything is rare
126 of the 153 (82%) sit below 10% global completion. The distribution:
| Completion band | Count | |---|---:| | under 10% | 126 | | 10–19% | 19 | | 20–29% | 2 | | 30–39% | 2 | | 40–49% | 3 | | 50%+ | 1 |
Exactly one achievement in the game has been unlocked by a majority of players: Devoured by Darkness at 59.2% — the earliest story trophy in the file.
The floor
Four achievements tie for the rarest in the game at 0.3%, all from
DLC3 (A Dance of Masks):
- see every ending (All Ends)
- collect 15 / all boons
- defeat the Fox
Completionist content inside optional campaign chapters is where the 0.3% club lives.
Two blueprints without a Steam twin
00_Platinum and DLC4_31_Strategy is For the Weak carry no Steam ID
on their blueprint — the only two of 155 the join can't match.
How unlocks wire up
154 of 155 use direct unlock wiring recorded per blueprint ("hard" mechanism) — the event fires, the trophy pops. There's no hidden progress-stat layer to reverse-engineer; the condition is attached to the triggering moment itself.
Full list with names and links lives in our Achievements section.
Sources
logic/achievement-map.jsonl— blueprint ↔ Steam join with global completion percent per achievement.- Build: 20212986 (patch 2.7.0x).