Class resources and ability costs

Class resources and ability costs

Class abilities in WotR don't have their own mana bars. They draw from 667 named resource pools through 3,007 recorded links — and the shape of those pools explains half of the system's build decisions.

Shared pools are the norm

The biggest pools serve enormous menus of abilities:

ResourceConsumersMax
Shifter Wild Shape128formula
Domain Blessings (war priest)863
Bardic Performance72formula
Arcanist Arcane Reservoir633
Mythic Summon591
Draconic Claws (bloodline)503
Ki (monk)48 ×2formula

That last row is a data oddity worth knowing: the client ships two distinct blueprints both named "Ki", each with its own 48 consumers. Base monk and its archetypes don't fully share a pool.

Most amounts aren't numbers — they're formulas

138 of the 667 pools store maxAmount = 0, which in this engine means the cap is computed at runtime from stats and level (monk ki scales with level and Wisdom, bard rounds with performance-feats, wild shape uses charges). The other 529 are fixed — and those are strikingly small: 289 pools cap at 1 use, 157 at 3, 59 at 2.

One pool is capped at 999,999: the Kineticist's Energy. Burn is uncapped by design; the limit is what your HP can survive.

The three verbs

Every link between an ability and a pool is one of four kinds: requires (1,786 — spend to cast), grants (794 — restore or add), increases (272 — raise the cap), references (155). Restoration is its own economy: every way to refill a pool is recorded the same way as spending it.

The cost curve

Where costs are fixed, they're nearly always 1 (1,335 of ~2,250 costed links). Exactly one ability in the game uses a computed custom cost — everything else pays flat or scales by formula.

Per-resource details render on class pages in our Classes section via the planner data.